﻿Shader "Lines/Colored Blended"
{
	SubShader
	{ 
		Pass 
		{
			Blend SrcAlpha OneMinusSrcAlpha
			ZWrite Off Cull Off Fog { Mode Off }
		
			BindChannels 
			{
				Bind "vertex", vertex Bind "color", color 
			}
		} 
	} 
}